Film has become a cultural staple across the world. As with literature, film can be used to infor...
Art can be used in education to assist in engagement, comprehension, and literacy. For years, com...
Graphic novels are not only a viable option to improve student retention of literature, but also ...
Within the past decade, the role of film and media in K-12 classrooms has grown from entertainmen...
The implementation of virtual environments in education has been rapidly increasing in frequency ...
Phenomenology is a rich and varied approach in the world of qualitative research. This book will ...
This volume explores arts-based approaches to research across media, including film and comics-re...
This volume explores arts-based approaches to research across media, including film and comics-re...
Beginning with the assertion that educators can effectively use comics and graphic novels to deve...
The neglect of faith and religious diversity within educational practices poses a significant cha...
The digital age has brought about significant changes to our society, creating a complex and ever...
In the ever-changing digital age, storytelling and literacy are constantly evolving, presenting n...