Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted t...
In a sweeping synthesis of new research in a number of different disciplines, this book argues th...
This book constitutes the proceedings of the 26th International Conference on Information Process...
Why Video Games are Good for Your Soul is about pleasure and learning. Good video games allow peo...
One of the first champions of the positive effects of gaming reveals the dark side of today's dig...
An engaging introduction to fresh ideas for conceptualizing, enhancing, and assessing OTL.
'The Social Mind was originally published in 1992.'
This fully-updated new edition engages with topics such as orality and literacy, the history of l...
In an act of courage Jim Gee takes his armor off, and brutally honest, he peels back the layers, ...
James Paul Gee begins his classic book with 'I want to talk about video games--yes, even violent ...
Literacy and Education tells the story of how literacy-starting in the early 1980s-came to be see...
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes...