Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted t...
In a sweeping synthesis of new research in a number of different disciplines, this book argues th...
This book constitutes the proceedings of the 26th International Conference on Information Process...
Why Video Games are Good for Your Soul is about pleasure and learning. Good video games allow peo...
One of the first champions of the positive effects of gaming reveals the dark side of today's dig...
Providing all students with a fair opportunity to learn (OTL) is perhaps the most pressing issue ...
'The Social Mind was originally published in 1992.'
This fully-updated new edition engages with topics such as orality and literacy, the history of l...
In an act of courage Jim Gee takes his armor off, and brutally honest, he peels back the layers, ...
The definitive look at all that can be learned from video games
In this accessible introductory volume, acclaimed scholar James Paul Gee tells the story of how l...
In the context of moral panics surrounding social media, the internet and video games and concern...