The Matrix films, along with the video games, animé and toys inspired by them, are rich with phil...
Among the most expensive--and most profitable--films of all time, the works of James Cameron have...
Fantasy and science fiction began in print, and from the first films to the latest blockbusters, ...
In the past, the examination of myth has traditionally been the study of the 'Primitive' or the '...
Since the emergence of digital game studies, a number of debates have engaged scholars. The debat...
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you s...
More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros....
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ...
Beginning with the structural features of design and play, this book explores video games as both...
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, ...
Call of Duty is one of the most culturally significant video game franchises of the 21st century....
Historian Johan Huizinga once described game playing as the motor of humanity's cultural developm...