The book deals on various sowing time and amount of deficit irrigation effect on cotton growth, d...
In November 2004, a young nineteen year old woman named Sophia Door decides to embark upon automa...
According to an early 1990s study, 95 percent of what college students know about Native American...
This ruggedly beautiful area is a haven for hikers, horsepackers, rock climbers, and Western hist...
First published in 1869, this book describes the spiritualist activity of Scottish-born Daniel Du...
Gamification in Higher Education is a user-friendly text for anyone curious about gamification an...
Experiences in Spiritualism with D. D. Home by Viscount Adare was printed privately in 1869 at th...
Trapped in the deadly conflict between two cultures, a young native girl struggles to survive.In ...
Two Blankets, kidnapped as a girl and required to live as a slave by the Chinook, must cast her o...
Through a multiplicity of voices and journeys, this anthology highlights the everyday lives, expe...
Gamify Your College Classroom is an instructor playbook for nurturing life skills through the inc...
Gamification in Higher Education is a user-friendly text for anyone curious about gamification an...